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![]() ![]() Want to find more people to play the game with on Facebook? Search in the comments on this article, on the official Facebook page for the game (or on any unofficial pages) or on App Store reviews. Arbitrage is key in the farm stand store. Then sell them in smaller numbers, or even one at a time, for higher prices in order to make a good profit. If you see someone selling relatively rare or uncommon (or expensive) goods, then buy them en masse. Once you unlock the Farm Stand, you can price and sell any goods that you want yourself. Up until you hit level seven, your only choice to sell the vegetables will be to utilize the Farm Orders board. This allows you to do the trick as many times as you want to without having your phone timer be off by hours or even days. After that you can set the time back to normal and nothing will be reversed. Then go back to the app and collect everything. Set the time ahead by whatever your longest job is. In Country Escape you can cheat the standard waiting period for crops, jobs, buildings or anything else by setting the time ahead on your phone or tablet. ![]() Trade those stamps in for rarer animals than you would normally be able to buy for coins (the more valuable the stamp, the rarer the animals will usually be) After you unlock Eagle Eye Eddie, he’ll present you a whole new batch of orders in exchange for stamps. Tap on the gas pump and connect to Facebook to enable this feature. For example, water, crops, vegetables and other goods that you collect in Country Escape can be sent over to your account in FarmVille 2. This game is not the same game as the Facebook version of FarmVille 2 however, they are somewhat interconnected. Read on for some tips and tricks for FarmVille 2: Country Escape! It’s all of the farming and social fun, none of the annoying people and wading through endless prompts that has plagued the Ville games in the past. After a few false starts and a lot of trouble with its mobile games, Zynga has finally launched FarmVille 2: Country Escape on iOS and Android, and so far it looks like they have made up for their past sins, as this is easily one of the best farming games on both platforms. ![]() ![]() But above all, they each reminded us that, over the last ten years, there were lots of films that cracked us up, broke us apart, scared us, comforted us and made us feel a little closer to our fellow Homo sapiens. Some reflected the times we lived in some helped us escape them for a few hours. ![]() They involved aliens, postapocalyptic heroines, gangsters, literary icons, saints, sinners, killers, a monstrosity named Monsieur Merde and even, on occasion, normal human beings. The 50 movies we picked as the best of the decade covered a lot of traditional types - blockbusters, arthouse films, indies, studio-sponsored hits (and misses), foreign-language films, docs, star vehicles, director-driven projects - and spanned the globe. No one knew that Disney would own all of them. No one might have guessed there would be 23 Marvel movies, and a new Star Wars trilogy with several spin-off films, and a whole slate of animated classics redone as live-action spectacles. It’s now the dominant Hollywood-studio model. In 2010, the notion of a “cinematic universe” seemed far-fetched. We started the decade with a drama about a social-media pioneer who’d help make the internet our primary mode of communication and ended it with a long, epic story by America’s greatest living filmmaker that most people will see on Netflix. What was a “movie,” anyway? Was it a nearly eight-hour, multipart documentary that showed in a theater? Was it an auteur-driven pet project that debuted on a streaming service? Was it a TV show made by a director that film critics loved? (The answer to that last one is a resounding no.) ![]() ![]() (Though “A24,” “superheroes” and “now streaming” immediately come to mind.) You can argue that every that-was-the-era-that-was summary charts an art form in some sort of transition, but this particular 10-year span suggested that cinema - not just a New York word, for what it’s worth - was dealing with one hell of an identity crisis. ![]() It was the best of decades, it was the most WTF of decades - looking back on the movies that came to define the 2010s both critically and commercially, it’s nearly impossible to nail the particular arc of the medium in a few concise words or phrases. ![]() ![]() ![]() ![]() It’s poetic then that Company of Heroes, widely considered to be one of the best RTS franchises ever made, is re-emerging now. With the resounding success of Age of Empires IV just a couple of months ago, it’s safe to say that RTS games have been building toward something of a moment. ![]() Survival sims, zombie games, and stealth titles have all borrowed from real-time strategy to make something wholly new, with throwbacks and remasters garnering widespread acclaim. But while the RTS scene has become more fragmented and eclectic, it has also become more flexible and refined. It’s tempting to say that the genre “died” in the years following Blizzard’s sequel, with shrinking sales and dwindling esports interest. It was a period marked by robust multiplayer offerings and big-budget campaigns, beginning - although there is some dispute - with Age of Empires in 1997, and culminating with the release of Starcraft 2: Wings of Liberty in 2010. In 2006, Company of Heroes was released during the golden age of real-time strategy games. ![]() |
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